Portfolio Tips for Video Game Designers

June 18th, 2019 by Anna Ortiz

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Pursuing a career as a video game designer can be challenging. Competition is stiff, and it’s essential that you understand what you need to do, to stand out, and ultimately land that coveted opportunity. There may be setbacks along the way, and it’s important that you stay positive – if successful, this experience will be both educational and rewarding.

In order land job, you must understand how to market yourself to potential employers effectively. If you are unsure about what needs to go into a game design portfolio, you are not alone. We will explore how to create a winning video game design portfolio in this article.

How Do I Get Started? Portfolio vs. Demo Reel

Not everybody has the luxury of developing a portfolio and a demo reel.  Demo reels are short videos that compile your best and most relevant work (to the job). They are an excellent way to demonstrate various pieces of work in motion, in an interesting way. Give employers an opportunity to play your levels first hand. Just be mindful that they are extremely time-consuming to create and can be slow to load. If the demo reel quality is poor, it can work against you.

A portfolio is a compilation of your work which typically consists of still images hosted on some platforms. It quickly demonstrates who you are as a designer, gives others insight into your process and information. Employers love to see how you came up with the rules, and how you overcame design or technical issues. Portfolios are also much easier to design. The downside is portfolio is less engaging because they consist of primarily still images.

Bear in mind that you do not really need to choose one. Consider publishing your demo reel within your portfolio to provide the best of both worlds!

Five Components of a Great Portfolio

Now that we have discussed different mediums to present yourself to employers, let’s dissect 5 essential components of a great portfolio.

1. Keep It Clean & Simple

Much like a good resume, your portfolio should be easy to understand. Use an appealing and straightforward layout and avoid over-clutter. Use suitable techniques and designs that are up to date. Most importantly – convey your artistic voice, it's what makes you unique!

2. Include Your Best Work

Showcase the work you are most proud of, or that is most relevant to the opportunity you are seeking. You can use platforms like Behance or Coroflot to showcase your work and even get noticed by other professionals and potential employers. If you're still unsure, seek out other artist and get their opinion. You can share on forums where game developers interact – be open to feedback!

3. Demonstrate Your Process

Creation begins with a progression of thought, and potential employers want to know how you think. They want to understand how you travel towards your creative destinations and what steps are integral to final results. So show them!

It’s okay to include work you did not create on your own (it’s common) since the industry relies on teamwork. Just be sure to include credits to your team members. Also, include the software that you utilized and provide descriptions of your work.

4. Personalize

If you want to blow away a potential client, you can create personalized links that highlight the relevant work that applies to the job or project. Showcase who you are as an artist; you can include personal projects if they are of interest to the job.

5. Test

When finished, make sure your portfolio loads correctly on multiple browsers and devices. Not doing so can cost you the job.

The propensity for electronics to malfunction in high-stress situations is unfairly gargantuan. Whenever possible, have an alternate method of presentation handy for quick substitution. In fact, doing this will demonstrate your resourcefulness, savvy, and preparedness; all of which are qualities coveted by employers and human resource departments.

In Conclusion

In some ways, an unemployed video game designer is only as good as their portfolio content. A portfolio provides you an opportunity to capture the attention of employers who see large numbers of applications. Use these tips to craete the best possible portfolio, get called into an interview and land that coveted job. Good luck!

Featured Contributors

Johnny Atomic

John Jackson is the Chief Creative Officer for League Entertainment. He is most often recognized by his signature name, Johnny Atomic, and for his work as a concept and cover artist, which has been seen by millions. His artist credits include illustrations for the Nebula awards and the development of theme park rides for Walt Disney World. Johnny's talent as an artist and his unblinking eye for detail has lead to work for clients including Disney Entertainment, Lucas Films, Harper Collins, and many others.

Kathryn Pomroy

Kathryn is a writing junkie, coffee aficionado, and momma to her puppy, Nellie. At a young age, she moved across the country from Michigan to Arizona where she attended Arizona State University and earned a blue belt in Shotokan-Ryu Karate, graced the local stage as a ballerina, and graduated with honors with a degree in journalism. Her interest in art started at a young age when she was handed her first colored pencil, and she lovingly continues to draw every chance she gets.

Tammi Edwards

Tammi Edwards is a graduate of the University of California, Santa Barbara (UCSB) where she earned two bachelor's degrees and later a Juris Doctor (JD). Her interest in the arts took root while earning her undergraduate degree at UCSB when the LaBelle Modeling Agency contracted her as a model & voiceover talent. A natural writer, she is now a career journalist, published author and avid lover of the arts.

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